EXPERIENCE.
FREELANCE ARTIST
Miscellaneous Clients | Remote | December 2009 – Present• Worked independently and collaborated with clients on character design projects of varying scale across different styles in different applications (e.g. books, film, television, comics, marketing).
• Honed research skills and understanding of costume design to improve character designs.
• Created original art and product for sale at Artist Alleys and Vendor Halls tables in conventions around the United States.
• Sourced supplies and third party vendors to turn art into hard line products.
• Designed, set up, and took down displays for tables.
• Mentors and inspires artists and audiences about the arts and the animation industry.
• Regularly improves skills in character posing, facial expressions, and character turnarounds with knowledge of anatomy and volumetric drawing.
NARRATIVE DESIGN MANAGER
Falcon’s Creative Group | Orlando, FL | January 2024 – August 2025• Worked closely with the Art Director to create and manage all character art throughout pitch and design in partnership with TOEI ANIMATION.
• As IP Character Supervisor, created and reviewed multiple iterations of character poses, expressions, and turnarounds with consideration to downstream departments.
• Engaged and guided teams on industry practices for character art, design processes, and collaboration with IP holders.
• Studied and researched IP franchises and real world contexts to be a reliable guide to internal teams and vendors.
• Worked closely with Project Managers to facilitate creative meetings and developed visual presentations for character art, including but not limited to figures, media, and flat art
ANIMATOR
Falcon’s Creative Group | Remote | March 2021 – August 2021• Collaborated in a team environment and MINDSHOW on animated series from MATTEL and NETFLIX.
STORYBOARD ARTIST
Let Me Explain Studios | Remote | April 2019 – December 2023• Drafted and edited storyboards with consideration to the animation team on shorts distributed on a YOUTUBE channel that draws 4.87 million subscribers and counting.
• Lead character design, posing, and expressions for rough passes.
• Consulted on Merchandise.
MERCHANDISE DESIGNER
Pin USA, PinCraft, Lizal, Joyin, Youngever | Los Angeles, CA & Remote | February 2015 – May 2020• Collaborated with such clients as DISNEY, HARD ROCK CAFE, BOX LUNCH, UNIVERSAL PARKS, and NINTENDO on designing new and inventive ideas for character designs in hardline and softline merchandise.
• Conducted market research and trend analysis to make informed creative decisions that ensure work was approved without undue delay or notes.
• Curated and maintained extensive IP assets including story concepts, characters, worlds, and themes.
MOTION GRAPHICS ARTIST
Critical Content | Hollywood, CA | October 2015 – March 2016• Collaborated with producers, writers, and creative professionals to develop and expand legacy IP for MTV.
• Identified, developed, and curated assets and reference materials for Graphics Team that are seen in final on-screen episodes.
• Designed caricatures of acting talent with strong posing and facial expressions, some of which ended up in final on-screen episodes.
• Produced animatics using Adobe products throughout production.
SKETCH ARTIST
Walt Disney Parks | Lake Buena Vista, FL & Anaheim, CA | August 2012 – October 2015• Organized and managed large volumes of assets for collaborations with bi-coastal art teams throughout WALT DISNEY WORLD RESORT and DISNEYLAND RESORT.
• Designed and drafted new character art with strong posing and expressions in rough pass form and approved final designs.
• Pitched and produced new projects and quality offerings for sale in theme park art galleries and shops.
• Mentored and inspired artists with excitement of the brand and stayed updated on design and market trends.
CLEANUP INTERN.
Premise Entertainment | Orlando, FL | May 2012 – August 2012• Apprenticed under mentorship of supervising artist to learn and create traditional pencil animation clean up test.
• Apprenticed under mentorship of supervising artists to learn digital ink and paint techniques.
• Learned to animate vector art for prospective film contract.
CLIENTS.










EDUCATION.
RINGLING COLLEGE OF ART AND DESIGN
Bachelor of Fine Art | Computer Animation | August 2008 – May 2012• Featured in Best of Ringling, juried student show 2009, 2010, & 2012.
SKILLS.
ROLES
Concept Development , Character Design , Storyboard & Revision , Hand-Drawn Animation, Computer Animation, Merchandise Design
SOFTWARE
Adobe Creative Suite , Autodesk Maya , Clip Studio Paint , Blender , LibreOffice , FloPro and similar programs
HARDWARE
Mac OS , Windows OS , Wacome Tablets , Xencelabs Tablets , Printers , Scanners , etc.